New Fanalab & FFB Files. Maurice is back at it!!! Get your new Fanalab and FFB profiles for multiple sim (s) road cars. If you have a direct drive wheelbase and haven't tried them, it could transform your wheel from the "recommended" settings. Click the link below. FFB Profiles.
If you'd use 100% in game FFB strength, you would only have a small part of the desired curve fit below that line. That is bad. Second chart: Results This chart is the results; what YOU feel on your wheel. You can see that running 100% FFB strength tries to make your wheel 5x stronger than it really is. It just can't do it, so you feel the red
I tried and looked for different settings since yesterday and I finally found a setting that gives the feeling, an ideal steering wheel weight and good FFB. My current best time is 1.56.844 in hotlap. I improved by 1.5 seconds in a few laps with these settings (For information, my pedal is a fanatec clubsport v3). T500RS:
As a steering wheel user, your entry into Forza Motorsport is made unnecessarily difficult. That is because the default Force Feedback settings have a lot of room for improvement. Fortunately, we can right this wrong. Follow our Forza Motorsport FFB Settings Guide and you will be able to unleash
Trying to 'port' settings from other games just doesn't seem to work. Setting overall 107% in profiler seems to help with the lack of feel around the centre position in some cars. It does make cornering forces quite heavy though. Apparently Kunos are working on new FFB code, I've not seen an ETA for that though. Looking for the most realistic and efficient G29 settings for iRacing? As you can imagine, having the best wheel and FFB settings for your G29/G920 will give you a huge competitive advantage to those drivers running on the default version. As you’ll see we will need to be perfect in terms of wheel rotation, wheel … iRacing G29/G920 Wheel & FFB Settings Read More » Now since FFB feel heavily depends on grip, less grip loss in understeer situations creates less FFB change. So to me it is down to tyre model physics. I don't think there are any special FFB effects (besides the ones in game options) in both AC and ACC, so if somebody feels FFB is better in one, it also means that basic tyre physics are better As the FFB can only turn the steering wheel, one would only feel forces applying steering torque to the wheels and front tire slip without them. Which paradoxically would make Sims less realistic to drive. That isn't always true though. With some cars you can feel the road surface through the steering wheel. If you’re using a Logitech G29 or G920 steering wheel, these settings will probably give you the most realistic and immersive driving experience possible in Nascar Heat 5. Having the proper FFB settings will make a huge difference to your lap time performance, especially giving you more precision and consistency. For you to adjust the wheel settings on Nascar Heat 5 you’ll have to follow these steps: Open Nascar Heat 5. Go to “Options”. Go to “Player 1 controls”. You’ll find “Force Feedback” and you’ll be able to tweak the FFB to your liking. As you can see, the whole process shouldn’t take more than a couple of minutes. Right now I use zero filters whatsoever to get the most out of telemetry except for little dynamic damping. The issue is that telemetry is car AND track dependent, so I tweak the ffb value on the car's custom file. Let me also say one thing once for ever, when people say FFB is a driver preference, that is the biggest BS in simracing. Thrustmaster wheel & FFB Settings. Before changing our RaceRoom in-game settings we will actually need to go through the Thrustmaster software dashboard to calibrate the wheel properly. Here are our recommended settings for Thrustmaster wheels: Rotation = 900°. Constant = 100%. Periodic = 100%. Spring = 100%. Damper = 0%.
It is doing the same even after reinstalling all Fanatec software so now I`m stuck. Switching to PC really isn`t going as planned so far. Suggestion: Go to c;\users\yourusername\documents\Assetto Corsa Competizione\Config\controls.json. Delete this file and restart the game and let it recreate this file. Then re-enter your desired settings.

Setup like on wiki and use Response correction curves. Force feedback works by asking the steering wheel drivers to apply certain torque (certain rotational force) through the motors housed inside your steering wheel. In an ideal world, the resulting torques would be proportional to the torques you initially requested.

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  • most realistic ffb settings for assetto corsa